Expedition 3's main five skill points now come from the damage challenge, not stash value. Use this tool for
catch-up planning after that challenge is complete, or for archive comparisons with the older stash-based model.
Always verify sell prices in-game before you liquidate gear.
Catch-up mode Uses the current 300K-per-SP catch-up curve (up to 5 SP) after the damage challenge is complete. Turn it off
for the older archive departure model.
Add items Advanced Electrical Component Electronics · rare · 1,200c
Add ARC Alloy Material · uncommon · 120c
Add ARC LMG (example) Weapon · epic · 22,000c
Add Assault Rifle (blueprint stash) Weapon · rare · 15,000c
Add Bombardier Cell ARC Component · rare · 4,000c
Add Breathtaking Snow Globe Collectible · mythic · 8,000c
Add Broken Guidance System ARC Component · epic · 5,000c
Add Chemicals Material · uncommon · 320c
Add Cooling Coil Electronics · rare · 2,200c
Add Cooling Fan Electronics · uncommon · 800c
Add Crafting materials chunk Material · common · 80,000c
Add Firefly Burner ARC Component · rare · 3,500c
Add Your stash estimate Export text Clear
Add items from the left (or top on mobile). Quantities save in this browser.
Total sell value 0
Skill points (site model) 0 / 5
Next SP around 600,000 coins
Progress to 3,000,000 0%
600,000 per SP · thresholds 3M archive max modeled
Archive mode mirrors the older stash-based departure-SP curve from Expeditions 1 and 2.