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ARC RAIDERS EXPEDITION

Rust Belt field brief

ARC Raiders Expedition prep before the window opens

ARC Raiders Expedition stage requirements, farming intel, damage-challenge prep, and deadline tracking for players who want a clean run instead of a last-week panic.

6 tracked stages 100K damage for 5 SP 750,000 load stage coins

Current cycle snapshot

Expedition 3

Verify in-game
A six-stage Expedition loop diagram from Foundation through Departure.

Signup opens

April 28, 2026 at 4:00 AM PDT

Window opens

April 28, 2026 at 4:00 AM PDT

Automatic departure

May 11, 2026 at 12:00 AM PDT

Current expedition

Expedition 3

Signup opens April 28, 2026 at 4:00 AM PDT, the Expedition 3 window runs from April 28, 2026 at 4:00 AM PDT through May 11, 2026 at 12:00 AM PDT, and automatic departure hits at May 11, 2026 at 12:00 AM PDT.

Expedition 3 now awards its main five skill points through a 13-day damage challenge, while stash value only matters for catch-up after that challenge is complete. Verify timing and challenge text in-game before you commit.

Skill point path

Damage challenge

Load Stage total

750,000

Max skill points

5

New feature

Last Call

Stage 1

Foundation

345 tracked item turn-ins in this stage.

Metal Parts tileChemicals tileARC Alloy tileSteel Spring tile

Stage 2

Core Systems

78 tracked item turn-ins in this stage.

Durable Cloth tileWires tileElectrical Components tileIndustrial Charger tile

Stage 3

Framework

42 tracked item turn-ins in this stage.

Coffee Pot tileBattery tileFirefly Burner tileExodus Modules tile

Stage 4

Outfitting

11 tracked item turn-ins in this stage.

Broken Guidance System tileAdvanced Electrical Components tileBreathtaking Snow Globe tileBombardier Cell tile

Stage 5

Load Stage

750,000 coin value across 4 buckets.

Combat tileSurvival tileProvisions tileMaterials tile
  • Combat200,000
  • Survival100,000
  • Provisions150,000
  • Materials300,000

Stage 6

Departure

Sign up during the window, clear the damage challenge, and watch for Last Call if you miss registration.

Built for second-screen Expedition prep

This site is for ARC Raiders players who want cleaner decisions before they wipe progress: what each stage needs, which items are worth chasing, and how the Load Stage coin split changes what you keep or sell.

A bar graphic showing Load Stage coin targets for Combat, Survival, Provisions, and Materials.
Load Stage is where a lot of good runs get sloppy. This visual anchors the coin split before players start panic-selling the wrong inventory.

Why the site exists

Guides plus tools

Data without strategy is hard to act on. Strategy without timing is easy to miss. The goal here is to keep both on one fast site.

Launch priority

Current-cycle usefulness

The strongest pages are the ones tied to the active cycle, active patch context, and the item bottlenecks that actually stop players from departing.

Search

Open full search page if this panel fails to load (e.g. offline build).