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ARC RAIDERS EXPEDITION

Expedition Catch-Up Skill Points

How ARC Raiders catch-up skill points work after the April 17 Expedition 3 change: who qualifies, why the damage challenge comes first, and where stash value still matters.

Catch-up is still part of Expedition planning, but the April 17 patch changed the order of operations.

The clean version

For current Expedition 3, catch-up works like this:

  1. complete the Caravan,
  2. sign up during the live window,
  3. finish the damage challenge for the current Expedition’s main five skill points,
  4. then use catch-up if your account qualifies.

So stash value is still relevant, just not for the first five points.

Current catch-up rule

The live rule mirrored on this site is:

  • 300,000 coins or stash value per skill point
  • up to 5 points per catch-up block
  • only for players on their second or third Expedition
  • only after the damage challenge is complete

This is why the stash tools on the site are still useful, but in a much narrower way than before.

Who should care

Catch-up matters most if:

  • you completed an earlier Expedition but did not cap all five points,
  • your account is already on its second or third Expedition tier,
  • and you want to recover missed progression without waiting for future redesigns.

It is not a universal rescue system for every skipped cycle.

What to use on this site

Final reminder

This is a fan-made planning page. If the in-game catch-up panel disagrees with any number here, trust the game client.

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